This is a derivative of a derivative you could say. ChopsticksKuaizi originally drew a 4 panel tg sequence as a request for TheTGMistress, who then put the sequence into a basic morphing program(Popims Animator). I used Fantamorph, which has much more flexibility and power, to do an enhanced morph of this sequence. Morphs are an easy and efficient way to make things look "animated" but they have limitations. The two weak areas in this you will notice are: 1. The "subject" move his arms out of disappearing pockets. Pose changes prove difficult for morphers. 2. A new "layer" of color appears in the form of leg skin. This is another area of difficulty for morphers.
Still, this sequence left itself open to morphing much more then other tg sequences since the pose was similar. If i see anything else out there that can similarly lend themselves to morphing I may give it a shot.
If any artists want to make sequences friendly to morphing, the trick is to make all frames similarly posed. However, this can seem boring, but there is a way around it. Step 1: From one frame to another do TG process, no pose change Step 2: change pose, BUT do not further alter the "subject". This way the animation can snap to the new pose. Step 3: continue process with same pose. This effectively requires your to redraw the same character each time you want a different pose, but the effect may be worth it. If this was applied to the above example, the hands out of pocket transition wouldn't be weird.